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Text File | 1996-06-24 | 1.9 KB | 56 lines | [TEXT/ttxt] |
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- About N Game Library
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- -Sprite Routine (N-Sprite)
- Sprite Routine has the ability of flipping horizontally and vertically,
- zooming in/out, and rotation in real time.
- You can set several sprite patterns from one 'PICT' resource
- at the same time.
- You can also set up the size of Sprite patterns the way you like.
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- -Cel Routine (N-Cel)
- Sprite patterns can put on Cel planes as you like.
- Each Cel plane has a priority which can be fixed freely.
- It is very easy to move cel planes and overlap them with other patterns.
- The rotation pattern can be displayed only by
- setting the axis and the angles.
- Also, 3-D axis can be displayed in 2-D format if you like.
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- -PICT Routine (N-Pict)
- PICT Routine, which has a cache system, can display PICT in hight speed
- to provide some visual effects quickly.
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- -Button Routine (N-Button)
- Button Routine manages anything about software buttons.
- It has many pages and you can switch over your screens just by
- setting up the number of pages.
- Button Routine read the mouse pointer and update the screen automatically.
- You can also play back a sound sample when a button is clicked.
- In addition, Button Routine has four differernt kinds of system itself.
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- -Font Routine (N-Font)
- Font Routine allows you to display font patterns you chose very easily.
- It is also easy to put some numbers like a game score.
- You won't have any problem with overlapping them with background.
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- -Sound Routine (N-Sound,N-Music)
- Sound/Music Routine has two channels for sound effects and one channel
- for music.
- Sound routine supports an advanced priority system.
- Music Routine can play continuous music blocks.
- You can set the time at which the music will fade out.
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- -Keyboard Routine(N-Key)
- Keyboard Routine allows the user to perform a custom key setup.
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- N Game Library
- Copyright(C) 1996 Noriyuki Higa All rights reserved.
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- Email:nori-hi@ba2.so-net.or.jp
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